Mar 10, 2008, 12:07 PM // 12:07
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#21
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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It's fine as it is, but your point is really good. Personally I wouldnt mind changing it the way you suggested, so I'll sign for this.
/signed
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Mar 11, 2008, 12:01 AM // 00:01
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#22
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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So the way I see it, I can use 1 or 2 Blood is Power, and spike away. A team of 8 with 4 blood spike necros doing this would be at about 10 energy regen for casters and would be doing a pretty good spike.
Why do I need a change again?
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Mar 11, 2008, 12:10 AM // 00:10
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#23
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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like people would really run BiP in high end pvp?
"HI! i spike myself to death, please dont target me!"
anyways the change seems interesting especially with the new 1 energy sac skills. personally i would say you could even buff some blood magic spells by a few points if this were to happen. Blood pact would actually see some play :O
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Mar 11, 2008, 12:47 AM // 00:47
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#24
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Quote:
Originally Posted by Trylo
like people would really run BiP in high end pvp?
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Used to, but then they decided to nerf the minion factory.
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Mar 11, 2008, 02:22 AM // 02:22
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#25
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Krytan Explorer
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
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Quote:
Originally Posted by Boogz
so , you're killing bloodspike , and also killing the whole blood magic line , nice.
/notsigned
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thats it in a nutshell
/notsigned
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Mar 11, 2008, 03:58 AM // 03:58
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#26
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Trylo
personally i would say you could even buff some blood magic spells by a few points if this were to happen. Blood pact would actually see some play :O
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By a LOT. 80+ VG, 120+ Ravenous Gaze without reqs, etc...
We'd see the lifesteal skills become useful and versatile, without creating bloodspike problems.
To the people saying this would ruin blood (please) would you articulate why you think that, beyond "we fear change"
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Mar 11, 2008, 08:46 PM // 20:46
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#27
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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Urg, no? Beacause...Grenth balance OWN? MAYBE?
Beside, Blood isn't used sololy for Bspike purpose, it can be used as hex pressure/dmg in hex team as well. Though not as effective as death/curse but it can be used!
BiP is awesome too, blood rit is fine as well!
Well of blood is even better!
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Mar 16, 2008, 08:34 AM // 08:34
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#28
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Ascalonian Squire
Join Date: Feb 2008
Profession: Mo/E
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This would give the blood attribute more of a honorable use than spike. It's not just nerfing the mechanics that I'm proposing, it's also giving other skills that it would affect if not looked into a better look.
And I swear people are coming up with the lamest reasons why this wouldn't work.
"Let's BiP ourselves then spike! LAWL!" Then everyone is wasting an elite slot. Buff more of the saccing skills so it'll make the build more complementary.
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Mar 17, 2008, 01:26 AM // 01:26
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#29
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Maguuma Stade
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The only places necros see play are hex-way, bspike, or a gimmick-way that exploits soul reaping. These changes nerf out bspike, but I don't see them making the class more playable in anything more (even with buffed lifesteal amounts). Really the only effect it'll have is make all the pve necros whine some more. As much as I hate the broken gimmick that is the necromancer, I don't see this as progress in the right direction.
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